AI Insights · Timothy · July 2022
Top 5 Slime Games on iOS in Belgium: Q2 2022 Performance
Discover the performance trends of the top 5 slime games on iOS in Belgium during the second quarter of 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 slime game applications on iOS in Belgium exhibited varied performance trends across downloads, revenue, and active users. Here’s a detailed look at each app’s metrics.
Fluid Simulation saw fluctuating weekly downloads, peaking at 70 in late March and dipping to 19 in mid-June before ending the quarter at 24. Revenue was sporadic, with a high of $22 in late May and smaller increments in other weeks. Active users steadily declined from 212 at the start of the quarter to 95 by the end.
Slime Games: ASMR Simulator experienced a peak in downloads at 99 in early April, followed by inconsistent numbers, ending at 48 in late June. Weekly revenue reached a high of $20 in late May, while active users maintained relative stability, fluctuating between 122 and 220 throughout the quarter.
World of Slime Simulator Games had minimal weekly downloads, with a peak of 36 in early April and a low of zero in multiple weeks. Revenue saw a slight increase, peaking at $13 in late May. Active users dropped sharply from 54 at the start of the quarter to just 10 by late April.
Super Slime Simulator showed strong download numbers, starting at 245 in late March and reaching 226 by the end of June. Revenue was minimal, with a maximum of $9 in early April. Active users remained robust, starting at 1.3K and fluctuating around 1K throughout the quarter.
Virtual Slime had steady but lower download numbers, peaking at 105 in mid-April and ending the quarter at 35. Revenue was negligible, with only $9 recorded in late June. Active users saw a decline from 188 in late March to 98 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.